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It's win win, but don't expect the WB to be making design decisions, ioi chose to stay independent for a reason, and hopefully they stay that way ioi found new investors and pooled their own personal money to "buy themselves" away from square, they are independetn againĪs it stands, they remain independent as developers but still need someone to make physical copies of the game (rather than spend their own money on equipment)īy contracting with the WB they get a partner that will make the boxed copies of the game for retail (and consoles), and that's willing to help pay for marketing expenses (since they get a cut from all sales as part of the contract) Not meeting Squares sales expectations, Square was going to shut down ioi and cancel the franchise. Hitman(2016) ioi was given some freedom over design (which is why its more of an evolved blood money), and they were going to release it in 2 parts (3 maps each), Square decided to make it 6 parts and call them episodes (we see how that turned out) Contracts and then Blood Money were the golden era.įor whatever reason Eidos then sold themselves to Square, ioi got dragged along for the ride.Ībsolution was Squares design, we all see what happened there. On consoles Silent Assassin was a mega hit, Edios was right and a franchise was born. Eidos then decided to buy them and continue to fund them and told them to produce the second game for both consoles and PC. They contracted with Eidos to publish the game. When ioi made the original Codename 47 they were independent. Ioi doesnt have the equipment to produce boxed copies of games and never have WB isn't making any of the design decisions, ioi is independent now. They are a contracted partner to publish retail box copies of the game and share marketing expenses. WB does not own ioi, and has nothing to do with development. Massive difference, Square owned ioi at the time, they were not just the publisher Originally posted by Appz:That was Square Enixs decision wasn't it? WB is publishing this time, so expect lots and lots of microtransactions.
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